GHOSTFORGEHAUNTED BY DESIGN
We are the foundry at the end of the signal. Ghostforge builds games from the residue of forgotten worlds — broken broadcasts, rusted machines, and the static between stations. We do not polish. We preserve the scratch.
The Manifestations
Playable echoes recovered from the static. Each one still drifts through the network.
Hollow Pines
A first-person descent into a forest that remembers every visitor — and refuses to forget you.
St. Marrow's
Wander a flooded hospital at 3am. The lights flicker in time with something breathing.
The Deep Hold
A diving horror where pressure is your only companion and the dark is alive.
Last Light Inn
A co-op haunting where every guest is already dead. You just have not told them yet.
Witchbone
Folk-horror RPG set in a village where the crops grow teeth and the priest keeps secrets.
Dead Channel
Found-footage investigation. Tune the radio to the right frequency and they answer.
Our Rituals
We do not outsource fear. Every discipline is performed in-house, by hand, in the dark.
Full Cycle Development
From cold open to final frame, we carry the project through the grave.
Atmosphere & Art
Lighting, sound, and texture tuned to unsettle. The air itself becomes a character.
Narrative Design
Stories told through absence — what is missing matters more than what remains.
Audio Engineering
Procedural dread. We build soundscapes that listen back.
Porting & Preservation
Bringing forgotten titles to new altars without losing their original scars.
Co-Development
We join your team as ghosts in the machine — quiet, present, effective.
The Decay Log
A short history of our slow dissolution into the work.
The First Knock
Founded in a condemned radio station. First prototype built on salvaged hardware.
Whisperbuild
Released our debut. Critics called it "uncomfortable" — we took it as praise.
The Lisbon Annex
Opened a second studio in a converted chapel. The acoustics were too good to ignore.
Hollow Pines
Our breakout horror. Players reported sleep loss. We consider that a win.
The Forge Expands
Team grew to 40. Moved into a proper building. It is also probably haunted.
Current Haunting
Working on our most ambitious title yet. We cannot say the name out loud.
Make Contact
If your project has a pulse — or needs one — we are listening. Responses may be delayed by one or two plane rides.
Contact Details
Salem Sanctum:
131 Essex Street, 2nd Floor
Salem, MA 01970, USA
Lisbon Outpost:
Rua das Janelas Verdes 47, 2º
1200-690 Lisboa, Portugal
Direct Line:
+1 (978) 542-7309