root@ghostforge:~$ ./awaken --no-sound --fullscreen

GHOSTFORGEHAUNTED BY DESIGN

We are the foundry at the end of the signal. Ghostforge builds games from the residue of forgotten worlds — broken broadcasts, rusted machines, and the static between stations. We do not polish. We preserve the scratch.

0
Lost Signals
0
Million Hauntings
0
Rusty Awards
0
Years Decayed
UNREAL ENGINEUNITYBLENDERC++C#HLSLWWISESUBSTANCEGITPERFORCEFMODZBRUSH UNREAL ENGINEUNITYBLENDERC++C#HLSLWWISESUBSTANCEGITPERFORCEFMODZBRUSH
// catalogued anomalies

The Manifestations

Playable echoes recovered from the static. Each one still drifts through the network.

Active

Hollow Pines

A first-person descent into a forest that remembers every visitor — and refuses to forget you.

Dormant

St. Marrow's

Wander a flooded hospital at 3am. The lights flicker in time with something breathing.

Sealed

The Deep Hold

A diving horror where pressure is your only companion and the dark is alive.

Active

Last Light Inn

A co-op haunting where every guest is already dead. You just have not told them yet.

Dormant

Witchbone

Folk-horror RPG set in a village where the crops grow teeth and the priest keeps secrets.

Sealed

Dead Channel

Found-footage investigation. Tune the radio to the right frequency and they answer.

// forbidden methodologies

Our Rituals

We do not outsource fear. Every discipline is performed in-house, by hand, in the dark.

01

Full Cycle Development

From cold open to final frame, we carry the project through the grave.

[ CONTRACT ]
02

Atmosphere & Art

Lighting, sound, and texture tuned to unsettle. The air itself becomes a character.

[ AESTHETIC ]
03

Narrative Design

Stories told through absence — what is missing matters more than what remains.

[ LORE ]
04

Audio Engineering

Procedural dread. We build soundscapes that listen back.

[ AUDIO ]
05

Porting & Preservation

Bringing forgotten titles to new altars without losing their original scars.

[ RELIC ]
06

Co-Development

We join your team as ghosts in the machine — quiet, present, effective.

[ ALLIANCE ]
// recovered records

The Decay Log

A short history of our slow dissolution into the work.

2015

The First Knock

Founded in a condemned radio station. First prototype built on salvaged hardware.

2017

Whisperbuild

Released our debut. Critics called it "uncomfortable" — we took it as praise.

2019

The Lisbon Annex

Opened a second studio in a converted chapel. The acoustics were too good to ignore.

2021

Hollow Pines

Our breakout horror. Players reported sleep loss. We consider that a win.

2023

The Forge Expands

Team grew to 40. Moved into a proper building. It is also probably haunted.

2025

Current Haunting

Working on our most ambitious title yet. We cannot say the name out loud.

// open a channel

Make Contact

If your project has a pulse — or needs one — we are listening. Responses may be delayed by one or two plane rides.

Contact Details

Salem Sanctum:
131 Essex Street, 2nd Floor
Salem, MA 01970, USA

Lisbon Outpost:
Rua das Janelas Verdes 47, 2º
1200-690 Lisboa, Portugal

Direct Line:
+1 (978) 542-7309

Inkwell:
[email protected]
[email protected]